Saturday 29 June 2013

My 2013 Showreel

I realised that I had not actually posted this on here.

My 2013 Showreel

This is my latest showreel. Everything in there is from my graduation animation but I hope to change that soon. I am in the process of working on several 3D assets and one or two VFX shots which will aim to show my ability to use CG for compositing purposes.

Friday 14 June 2013

Tomb - Momentum

I was asked by a dubstep composer to design an album art cover for his new EP called Momentum. I was pretty much given total control over the design. However, I thought it best to try and extract some kind of idea from the artist so that I could narrow down the end result of the design. After a brief conversation with the artist I found out that he was keen on seeing something that contained a 3D mesh or something related to soundwaves.

This was the first thing that came to mind:


The artist was surprisingly happy with this initial design so the changes that I went on to make were few. This was the next stage of the design:


Once again, the artist seemed pleased with this so the next stage was playing with the colours a little bit (mainly saturating them via painting over them), and adding the artist's name on there. After the name was approved I added in the album title and that was that. Below are the final two images in the process:

 

Sunday 9 June 2013

Explosioooooooooooon!

I mentioned in a previous post that I would do a little breakdown of the explosion I had to work on in the animation so here it is. 

Rendering out the explosion was actually quite simple because all that needed to be done is to render out one of the city platforms and then that would be composited into the whole shot.


The first explosion was done using the modifier PBomb in Max. I set the target as the roof and animated the explosion. This is by far the easiest method, however it is not a very good one because it just breaks the polygons into pieces instead of performing voronoi fractures

The easiest solution to the above problem would be to use the fracture voronoi script and break the roof up before 'detonating' it. This is what I have done below. The impact point was broken into very small pieces. Then I added a mid section which would have larger pieces falling off. Lastly I added in the bottom of the roof where some chunks of it might fracture but not necessarily fly off. Below is the result
 I thought that instead of using just the voronoi result I would combine the two. Below is what the finished shot looks like:


Elektra put a lot more work into the clouds and Tiago Faria composited the smoke into the shot. We were all quite pleased with the end result.