Cumuli:
Concepts
Concepts
This project started in September 2012 and has gone through many changes since. It was to be a story about sacrifice. An evil queen demanded a tribute of every female child so that none could challenge her...fortunately we realised in time that that was an awful story. We were even going to add in a back story narration...
Corridors
Rough thumbnails to help me get a feel for the space |
Slightly bigger rough based on the thumbnails |
After the rough sketches were done it was time to draw something a little more detailed.
Below are the coloured versions of each tunnel. These were coloured in using actual images and combining them using blending modes instead of painting the colours straight onto the drawings. As this was something intended to be quite rough I think it definitely helped decide the colour palette we would end up using, however I would really like to go bakc to these and actually paint them in high detail.
Cathedral & Queen's Chamber
The idea was to make this look like a grand space but at the same time not too much like a cathedral. Like with the tunnels, I started sketching out some ideas for the general layout of the space. The queen's chamber would be located in the middle of the cathedral, inside a small mountain of crystal. I was trying to design a way in which the crystals power would be transfered to the rest of the city.
After sketching the space out I got a much clearer idea of exactly how I wanted the cathedral layed out. The next step was designing the machine or mechanism which would convert the crystals energy into a useable power source for the rest of the city.
Finally, here is the textured version of the machine:
Overall I learnt how to come up with ideas quickly and be able to go into more detail when necessary and not at will. I watched a few Feng Zu videos from the Gnomon Workshop as well as a few others such as Dylan Cole in order to get a better understanding of concept art. The next stages of the project will be the 3D modelling.
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